
The numbers on this page are for realm Molten.
MU Reforge is built around PvP: the weekly Olympiad, a Fort Siege every 3 days, the Sunday Castle Siege and 15 world bosses fought over on open-PvP maps — on top of the classic Season 6 rotation and the TvT arena, so something is scheduled around the clock.
Team vs Team is our scheduled arena battle: two teams, one map, ten minutes, most kills wins. Death is not the end — you respawn at your own team’s spawn point and keep fighting.
1
When the event opens, a server-wide announcement goes out. Talk to the Battle Master in Lorencia to register.
2
You are teleported to the waiting area. Registration stays open for 3 minutes while the countdown runs.
3
Players are split into a blue and a red team and teleported into the arena for a 10 minute battle.
4
The team with the most kills wins 20kk Zen and a random jewel (Bless, Soul, Chaos or Life); the losing team still takes 5kk. Everyone is teleported back to town.
Winners also roll a 5% chance for a packed jewel — a bundle of 10 — on top of their guaranteed one.
Every fighter of both teams also rolls a 0.8% chance for a random event ticket card (Blood Castle, Devil Square or Kalima).
Minimum level
300
Team size
10 v 10
Battle length
10 min
Daily schedule
02:00 · 10:00 · 18:00 · 22:00
Server time (UTC)
Raid Boss Tiers
15 raid bosses spawn on a schedule, split into four difficulty tiers. Each tier is sized against a reset bracket and carries its own hand-picked drop table, so there is always a boss worth hunting at your stage — and one still out of reach.
Tier 1
0 – 9 resets
Skeleton King
Dungeon
every 3h from 00:37 · 40 min
Malgruth
Lost Tower
every 3h from 01:37 · 40 min
Lord of Darkness
Atlans
every 3h from 02:37 · 40 min
Anubis
Tarkan
every 3h from 00:39 · 40 min
Tier 2
10 – 19 resets
Icarus Overlord
Icarus
every 4h from 00:35 · 60 min
Harpy Queen
Land of Trials
every 4h from 01:35 · 60 min
Roshan
Aida
every 4h from 02:35 · 60 min
Blue Alien
Kanturu Ruins
every 4h from 03:35 · 60 min
Tier 3
20 – 34 resets
Karmaije
Vulcanus
every 6h from 05:33 · 90 min
Pharaoh
Karutan 1
every 6h from 01:33 · 90 min
Demon Bull
Crywolf
every 6h from 03:33 · 90 min
Tier 4
35+ resets
Crimson Centaur
Raklion
15:31 · 21:31 · 120 min
Frost Centaur
Raklion
15:31 · 21:31 · 120 min
Lord of Kundun
Swamp of Peace
12:31 · 19:31 · 120 min
Selupan
Raklion Boss
17:31 · 23:31 · 120 min
All fifteen bosses have their own countdown in the Event Timer ([H]) — Lord of Darkness included, every 3 hours in Atlans.
Every event at a glance
Olympiad
A weekly 1v1 ladder on the duel arena. Every win takes points from your opponent, and the top 2 of each class become its Heroes until the next battles — with Hero gear and the Hero Seal buff.
Saturdays 18:00–20:00 UTC at the Battle Statue in Lorencia — level 250+, 10+ resets
Fort Siege
Guilds fight for the fortresses of Noria, Lorencia and Devias. Hold the altar crystal the longest to own a fortress, with EXP, drop and Zen-tax bonuses on its maps.
Every 3 days — the guild master registers at a Fortress Herald (Lorencia, Noria, Devias), 10+ members
TvT Arena
Scheduled Team vs Team battles in a dedicated arena. Ten minutes, respawns on, most kills wins.
Register with the Battle Master in Lorencia
Raid Bosses
15 world bosses in four difficulty tiers, each with its own drop table. They spawn on open-PvP maps and the drop goes to the player or party that deals the most damage — so rival guilds fight each other as hard as they fight the boss. Every kill is announced server-wide.
Spawns on a schedule — watch the announcements
World Invasions
Golden Invasions fill the hunting maps with golden monsters carrying Box of Kundun rewards, led by a Great Golden Dragon. Red Dragons hit Lorencia, Noria and Devias and drop jewels — sometimes packed stacks of 10.
Recurring schedule — check the Event Timer (H)
Guild War & Battle Soccer
Declare war on a rival guild for a scored match on a normal map, or settle it with Battle Soccer on the soccer field.
Declared by the guild masters
Duels
Settle it 1v1 in the duel arena: first to 10 kills wins. Both duelists pay a 30,000 Zen entrance fee, and the arena is closed to spectators.
Challenge any player from level 30 up
Deep Dungeon
5 sealed floors that open twice a day for 30 minutes. There are no stairs and no warps — the Dungeon Guide in Lorencia is the only way in, and the deeper you go the better the hunting.
Talk to the Dungeon Guide in Lorencia, level 150+
Golden Archer
Monsters drop Rena; hand 5 of them to the Golden Archer in Lorencia for 3.5kk Zen and one item from her reward bag — with a 10% bonus roll for a Jewel of Creation, Jewel of Guardian or Gemstone on top.
Talk to the Golden Archer in Lorencia
Castle Siege
The guild war that decides who owns the castle. The battle runs every Sunday from 15:00 UTC for 60 minutes, with up to 3 guilds attacking the holder.
Guild master registers on Monday, Marks of Lord Tuesday to Friday — level 200+, 20+ members
Classic Event Rotation
Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Imperial Guardian, Kanturu and Happy Hour (+30% EXP and +20% Master EXP for an hour), all on a recurring schedule.
Event Timer (H) shows the next start
Classic events & their rewards
Blood Castle, Devil Square, Chaos Castle, the Illusion Temple and the Fortress of Imperial Guardian each run in level brackets, and the bracket you enter decides the payout. Every event limits how often one character may run it per day — the badges below carry each event's own rules.
Devil Square
Blood Castle
Chaos Castle
Illusion Temple
Kanturu Refinery Tower
Fortress of Imperial Guardian
Zen is shown as it is paid out — the configured amount is multiplied by the server’s money rate (x7). EXP is the base amount and is multiplied by your own experience rate (x100 at 0 resets, down to x70), so it is worth far more than the number reads. Devil Square and the Illusion Temple pay by finishing place; Blood Castle and Chaos Castle pay by result, and the Imperial Guardian pays per cleared round.
Open PvP and the outlaw system
Attack another player outside an event and your name turns purple — unless they are an outlaw or in a guild you are at war with — so anyone may finish you without penalty. Kill someone who never raised a hand against you and you become an outlaw instead — the server tells the two apart at the moment of the kill, and it keeps a separate counter for each.
Kills that cost you nothing
The victim is already an outlaw — hunting them is open to everyone.
The victim is flagged purple: they attacked first. This is the kill that counts on the PvP board.
Self-defense, against someone who just attacked you.
A member of a guild you have declared war on.
Anything inside TvT, a guild war, Battle Soccer, Castle Siege, a duel or a mini game that allows player killing.
What murder costs
Town guards attack you on sight from the first outlaw stage.
Hitting you no longer flags anyone — every player may kill you for free.
Each kill adds 1 hour to the clock, and it only ticks down while you are online.
You cannot warp — outlaws walk.
NPC merchants refuse to trade or repair for you, and most mini games will not let you in.
Dying costs far more experience: up to 5% at the warning and up to 7% at the second stage, against 1% normally.
Outlaw stages
3
Warning, then two red stages
Per murder
+1 h
Stacks with the time already on it
Clear it
10kk / kill
/pkclear in game, or the shop's Clear PK
Two boards, two counters: The rankings show both. PvP kills are the ones where the other player started it; PK Outlaws is a lifetime murder tally, so it lists everyone who ever killed a peaceful player — not only the ones who are red right now.